Before I booted up the disc today, I was convinced that I wouldn't have much to say on the game. I can't make all kinds of jokes about my desperation at the game's difficulty, because Ocarina of Time has long since stopped being difficult for me. There's no longer a way for me to accurately gauge the game's difficulty. Also, since I've played the game all the way through before, I was afraid I'd have little to comment on because there was nothing new for me to experience.
So it surprised me that, when I started playing today, it felt as if I was playing with fresh eyes.
I found myself realizing just how much more was put into this game than its predecessors. Many of the side characters began to take on personalities of their own, since they had more than just one or two lines of dialog through the whole game. The game takes time to establish exposition and makes you more fully understand why your quest is so important and what the stakes are.
The first time I ran out onto Hyrule Field and realized I had this huge open space to run around in without having screens scrolling over to the next area of the field was glorious. I simply felt that I was more free and unrestricted within the game world.
It really was like seeing with fresh eyes and I did not expect that feeling at all.
In any case, in the three hours I played today, I beat the first two dungeons, gathered about six heart pieces and killed off a fair amount of Gold Skulltulas and got the adult's wallet. Pretty good for three hours, but then, I know what I'm doing.
- Nate
2 comments:
I'll be playing this game when I get home in a few weeks, or else my name isn't The Ocarina.
omg that was 1998?!! just seeing that title screen brings back old feelings!
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