But damn! This game is hard! How did any one ever figure the damn thing out back in 1987? Perhaps I'm too used to my cushy, three-dimensional, story-driven Zelda games where there are hints as to what you're supposed to be doing next? You start the game with nothing in a field with no prologue, no hints, nothing. Luckily, the cave with the old dude who gives you a sword is in plain site. From there, though, it gets hazy.
This game is nearly incomprehensible. To play it without any sort of guide would require hours of trial and error. Hours which I'd much rather spend being able to make dinner (teriyaki stir fry tonight, my own recipe) while watching stuff on Hulu (the pilot to Firefly). This game is simply merciless, offering almost no hints other than an occasional old man in a cave. There are lots of old men in caves in Hyrule at this time. And a lot of shopkeepers in caves. Apparently people can't remember how to build houses. And it could be the same old man and the same house keeper and they're just following you around and hiding in different caves throughout Hyrule. That's just creepy. (Yes, I do know that it's an old game and they could only allow so many character designs.)
Back to the sixth dungeon though. That thing is a bane on my gaming existence. I just keep dying. I ought to go get a potion, but that requires 68 rupees. And unlike in other Zelda games, that amount of cash is hard to come by. I would never have gotten the Blue Ring if IGN hadn't pointed out a few secret stashes of rupees. Plus, by the time I got the potion and got back to the dungeon, I'd need to use it. The Wizzrobes are just plain kicking my ass. I got all the way to Gohma once, but I only had one heart left. Plus, whenever I die, I start out with only three hearts and the enemies in the dungeon aren't exactly being liberal with the dispensing of recovery hearts. One time in between two of my sixteen deaths in that dungeon, an enemy dropped a fairy and I thought it was a miracle. I still died later.
- Nate
P.S. - I'll be at the band's drummer's house helping him to lay down the drum tracks for the songs I've written. I might be putting off Day 2 of the original LoZ to Thursday.
3 comments:
You know, I spent ages 5 through 7 trying to beat that game. I mean, most NES games are too difficult for kids to beat, but I played Zelda a lot. And I didn't officially beat it until a few years ago when I replayed it and beat the game broken up over 2 days, relying solely on my memory. And trust me, the game's easy compared to the second quest. The fifth / sixth level is where it gets pretty difficult in the first quest, but it gets about that difficult in the second level in the second quest. And you'll kill yourself over Adventure of Link, too.
Oh joy.
I was lucky enough to get a map of the entire overworld with my copy of the game. That at least let me see the layout of the land, even if it didn't show me where all the secrets were.
Oh yes, enjoy Zelda II as well. If you need help, call me (sent you a message on facebook) since I still own and occasionally play that game.
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