Sunday, October 12, 2008

Star Wars: The Force Unleashed (PS3) - Review


I suppose this is a little late in coming, since Star Wars: The Force Unleashed, developed by LucasArts, came out in the middle of September. I, however, just completed the game today in my efforts to relax on this lovely three-day weekend I've had.
I suppose curiosity killed the cat when it comes to me shelling out the $8 it cost me for a five day rental (thank you, Blockbuster), but with this game being hailed as official canon and all, I just had to play through. So, wanting to witness the new Euphoria engine that LucasArts has been touting about for the last couple of years as well as find out what the hell Darth Vader was up to with some secret apprentice, I decided to devote my weekend in passionate gaming on my roommate's PS3.
The result turned out to be a mostly positive experience.
The game follows Darth Vader's secret apprentice, codenamed Starkiller, as he terrorizes the galaxy at Vader's bidding, taking down Jedi that survived Order 66 (the other nerds out there will know that that is the order given by Palpatine in Revenge of the Sith to exterminate the Jedi) and making sure no one, Imperial or otherwise, lives to say they saw him.
Storywise, the game is solid. Some of the advertising might have you believe that there are branching paths to take in the game, but it follows the same path until just before your final boss fight, where you decide whether to follow the Light Side of the Force or give in to the Dark Side. Though the plot was somewhat predicatable, especially the Light Side ending (which is the "official" ending that fits into Star Wars canon), it is still fun and there are a few good surprises in there. Rather than try to barrell through the game a second time before I had to take the game back to Blockbuster, I just found the Dark Side ending on Youtube. It was good, but it didn't have the same sense of resolution as the Light Side.
The use of actual actors for motion capture, likenesses and voice was a brilliant move on LucasArts' part, because it makes the characters feel much more natural and empathetic. Not to mention the fact that these characters now might be able to make the transition to live action via the forthcoming live action Star Wars TV series set in the same time frame. However, I think they should have made an effort to get James Earl Jones and Ian McDiarmid in to voice Darth Vader and Emperor Palpatine, respectively. Though Matt Sloan's Vader is downright perfect sometimes, it often just doesn't sound quite right. Surprising, Sam Witwer (known to some genre fans as the short-lived Crashdown in Ron Moore's updated Battlestar Galactica), who portrays Starkiller, also portrayed the Emperor and did a good, but not great, impersonation.
Now, for the technical stuff.
Anybody who has ever played God of War or Devil May Cry will probably be pretty comfortable with The Force Unleashed. It's all about fast combat and beating the ever-loving shit out of stuff in very cool ways. Literally, you can pick up a Stormtrooper with the Force, swing him around a bit, zap him with some lightning, throw your lightsaber into his gut and then fling him into an abyss. Starkiller is nicely customizable with the games levelling system. Basically, with every level you gain, you get points in three different areas - Powers, Combos and Talents - that allow you to decide which Force Powers to upgrade, which awesome melee and force combos to learn (getting them all by the end of the game is not difficult) and what attributes you want, such as more life and less damage taken or faster recharge rates on your Force Powers. Also, you can customize Starkiller with different lightsaber crystals and costumes that you can find hidden throughout the game's levels. It's a fun system to work with, because you have to make strategic decisions about what to upgrade based on your playing style. I, for instance, tended to use combos of Lightning with melee attacks, so I bolstered my defenses so I could survive longer at close range and increased the potency of my lightning attacks. It's much more satisfying than having all of your abilities and attributes pre-determined, though it's not a system that hasn't been done before.
Also, much like God of War, there is a high degree of repetitiveness, because all you really do is barrell through constant streams of enemies until you hit a boss, most of which can be killed with similar tactics, and then have to go through some interactive cutscenes that at least look cool enough to make the monotonous fights a little better. I would live to have seen LucasArts come up with a few more animations than they did for the interactive kill sequences on some of the larger non-boss enemies. It was cool to see Starkiller finish off an AT-ST by jumping up between its legs and cutting it in half, but after the eighth or ninth time, it was just boring.
Some greater attention to some of the gameplay mechanics would have been nice too. The Force Grip was something I found especially flawed. The environments were full of objects that could potentially be picked up and thrown at unsuspecting enemies, or with enemies that could be picked up and thrown at other enemies, but it proved so difficult to control anything with the dual analog control I largely ignored it until the final section of the game when I had a bit more control over it. The targetting system was especially flawed, because it changes as you move, so you might have your eyes set on a Stormtrooper running from your left to right that you want to zap with lightning, but end up missing him completely because your target won't stay with him. This also plays a role in the times when you really need to use that grip ability and just came seem to grab the object.
There were points where these flawed gameplay mechanics made the game insanely difficult. There were also points where the game was just flatout difficult in general. In an effort to add to Starkiller's general badassery, the game is often filled with dozens of enemies at one time. Sure, when you clear out a hangar full of Stormtroopers, nasty assault droids and a couple AT-STs, it's pretty satisfying. But not when you have to start over ten or eleven times because it's so hard to stay alive. Battles against other Jedi characters were also frustrating, especially the second to last boss fight, because some Force attacks seem completely impossible to dodge.
One last technical thing, all the claims of technical acheivement LucasArts made with this game fell short. I saw occasional framerate drops, which sometimes left Starkiller vulnerable in a tight spot. Also, the "advanced physics engine" needs tweaking, especially its collision physics, because I often found Starkiller running with half his body through a wall, standing on things he shouldn't have been able to and looking like he was floating while running uphill. I never really did see this advanced enemy AI that had them reacting realistically to being thrown around, because there were so many enemies on screen most of the time that I couldn't take the time to notice.
In the end, I generally enjoyed my experience with The Force Unleashed. If LucasArts can deliver another compelling story and fix some of the gameplay issues, I'd happily play a sequel.

7.5/10

2 comments:

Cybourgeoisie said...

Great review, Nate. Glad to hear the emphasis on the negative aspects of the gameplay and game engines, primarily because anyone who has ever played a Star Wars video game in the past 15 years would be aware of the positives.

I'm disappointed that the framerate would drop in the PS3, though. That's just uncanny and uncalled for. It sounds to me that LucasArts just took optimization for granted. Though, controlling nine different processors is a bit of a stretch, especially considering that the game was also made for the 360 and even the Wii, so I can see why the game may have slowed down.

I never did finish KOTOR. TFU has been on my mind, but I've got a backlog of other games I still need to play. It doesn't sound like I'll miss too much if I put off this game.

Nate said...

Yeah, I was a little disappointed with framerate drops. There was also an odd occurrence with the second to last boss, where he just stopped attacking and stopped moving. I could move around fine, but when I tried to attack him, it was just like he wasn't there.

The game definitely needed some more polish, but it's a great story on the origins of the Rebellion.